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CONCEPTUAL ART

Illustrations / Drawings / Computer Generated Imagery

Animatronic Figure's Mirror-Maze Cabaret

Inspired by Jordan Wolfson's Animatronic "Female Figure"

Fictional - 02/2015

Course: ARCHITECTURAL DESIGN IX b

– NEW MEDIA IN ARCHITECTURE

Supervisor Professor: Polyxeni Mantzou

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Individual Work

01 Πινακίδα Παραδοσης - Πρότυπο
03 Πινακίδα Παραδοσης - How It's Supposed to Look Like
02 Πινακίδα Παραδοσης - Κάτοψη Ισογείου 1b
03 Πινακίδα Παραδοσης - Κάτοψη Ορόφου 1
04a Pinakida Proparadosis Tomes
05 Πινακίδα Παραδοσης - Εσωτερικο
06 Πινακίδα Παραδοσης - Οικοδομική Λεπτομέρεια Τριγώνου
100B4980
05 Πινακίδα Παραδοσης - Αναπτυγμα 2017
02 Πινακίδα Παραδοσης - Πρόσβαση 2

When the mirror triptych forms a triangle, the portal to Figure’s parallel Reflection Space opens and anyone can come through. A long and narrow, straight path leads to a piece of pendulous land, where Figure’s Cabaret lies, connecting land with mirror just like Figure; and hides swathed in crystal mist, that consists actually of shattered glass, dust and sand. The whole environment is defined by humongous pieces of mirrors, reflecting into the beyond, creating bizarre pseydo-spaces and multi-dimensional illusions. 

"Petrified"

Hybrid Hunt Game Concept

Fictional - 06/2014

Course: NEW MEDIA IN ARCHITECTURE

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Supervisor Professor: Polyxeni Mantzou

Mustafa and Cihan
Spiti Tzarou Scene
Spiti Tzarou katopsh photoshopped
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10423440_301703303340378_1184314831_n
20140401110031717_0001photoshopped
Διαφάνεια11
Spiti Dhmarxou Shadows Wallpaper-001

The project introduced the creation of a game concept. Every student produced a unique individual story regarding the city of Xanthi and were weaved together in an entire multi-concept, in the form of a game analyzed in tasks, puzzles and quests in a variety of levels and stories, bound in a common idea. The game would be built in mobile application and would require the scanning of QR codes scattered all around the city of Xanthi. The codes would unlock hidden clues, levels and stories and give solutions to isuues in the game, thus tethering the physical presence of the gamer in the actual city.

PCity

From the Original Animation Concept ".human"

Fictional - 09/2016

PROJECT THESIS:

ARCHITECTURE & ANIMATION

Supervisor Professor: Polyxeni Mantzou

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Individual Project

a1 city  4 PSED better
a3S01 - P09
a2 Multimedia Downtown - Dok 2a
e2 Yellow Folder Building 3
e4 Orange Folder Building 3
e1 Blue Folder Building 3
d4 S01 - P20
d3 My Computer 9 hd PSED
d1 My Computer 8 hd PSED
d2 My Computer psed 2bsmallerlibrary HD
c1 Motherboard 1 photoshopped sketchup 2
c3 Motherboard plain 3d
c4 Motherboard13 view
c2 Motherboard - Artlantis 2 Dok photoshopped
a5 Pickup 5 hd cropped
e3 Disc Row Folders perspective
a4 Pickup 3 hd PSED AMBIENCE corrections
b1 Library 3 3d cloud psed2
b2 Multimedia Downtown - Dok 5
a6 Multimedia Downtown - VRay - Image Residential black

"Tobias Smith, a young teenage boy, downloads a new game in his computer only to find that its contaminated by an evil virus, who kidnaps him from the real world and imprisons him in the digital metropolis of PCity. Andrew Smith, Tobias' technologically illiterate father, decides to save his abducted son, rushing towards his greatest fear: the digital world!"

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This project contains every stage of background production of an original animation concept, but also any clue needed, so that in the end one may feel like one has watch a full-length animation film.

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